Arkham Origins is beginning to form, as shown by this awesome trailer released by Rocksteady. It looks amazing with the likes of Deadshot returning to the game, with new villain Deathstroke joining the mix. We also will get to see Black Mask, a character only hinted at from the previous games. I think that with these lesser villains, we can get to grips with some new Batman material, rather than just going back over the Joker storyline again. Don’t get me wrong I love the Joker and I love M(ark Ham)ill, but I think that this is the perfect direction for the third Batman game to take.

But today, I thought I would look back at some of the several Easter eggs hidden by the last game. I know that most of them have been uncovered and you probably already know them, but I am still finding new hidden treats in the game. To clarify, these Easter eggs are the ones that are not connected to the actual storyline, therefore the hidden surprises that double as answers for the Riddler’s games are not going to be listed here. So, to celebrate the awesomeness that is Arkham City, let’s have a look back.


One of the biggest twists that was hidden around Arkham City was to be found in the Joker’s office, once the game is complete. When you return to the Steel Mill, you will be met by Harley Quinn’s sobs, echoing around the building. If you follow the sobbing up to the area where the Joker and Harley often hid out, you will find something very sinister on the floor.


A pregnancy test. Positive. Apparently there is a Joker baby on the way. This theory is backed up by the fact that if you let the end credits scroll down far enough, you will hear Quinn singng ‘Hush Little Baby’. If you have played the DLC, Harley’s Revenge, this test becomes a key plot point. It turns out the pregnancy test was a false positive. This is probably for the best: Batman would never grow to fight the Joker baby in his prime, so all this twist would do is all but remove Harley from the canon. Still, it is an eerie little treat for anyone that goes lurking around the Joker’s lair for long enough.


People may notice the absence of the Killer Croc from this game. We left him in Arkham Asylum lurking in his sewer lair, after outsmarting him. However, it stands to reason that he would be one of the first people to be captured by Dr. Strange in his city. If you read some of the background material, you will learn that Croc is lurking in the sewers, but Strange’s men cannot get hold of him. They try luring him out, but the villain proves too dangerous to be tamed. Yet, there is not a visual appearance from the bad guy himself.


Or is there? There is a one-time only chance to catch Waylon Jones as he lurks around the sewers. Once you have defeated Ra’s Al Ghul in the City of Wonders, don’t leave the sewers just yet, but go back the way you came. If you carry on far enough, a cut-scene will begin playing, where Batman confronts Croc. It’s a pretty cool surprise for anyone who is missing the villain from the actual game.


This is one of the Easter eggs that slipped right by me. When you are playing Catwoman in the third mission (this only works if you have bought the additional DLC), there is a sequence, where her story is rewound really quickly. If you take that sequence and rewind it yet again, there is a hidden message from the Joker saying: “Thanks for the entertainment, Bats!”


Although we get to see plenty of these villains throughout the game, there is a chance to catch them early on. For example, the Identity Thief is revealed to be Hush, but you could have stumbled across the killer earlier, if you had your eyes peeled. When you rescue the Doctors and Cash from Harley early on in the game, you can find Hush in that room, if you take your time, rather than running after the Joker like I did. One of the Doctors is caring for him, saying that they found him lying here, his face bandaged up. He cut off his own face, unable to take the pressure of Arkham City. He also won’t let go of an icebox. Later, we will learn that the icebox contains the pieces of his new face, but we won’t learn that sinister secret, until completing the Identity Thief mission.


However, there are three early sightings of lesser villains in the very first scene. As Bruce Wayne enters Arkham City, we can see the Black Mask – villain of the third game – fighting off Strange’s Tyger Guards, to no avail. Wayne is then taken to face the other prisoners. The one that threatens Wayne is actually Floyd Lawton, a.k.a Deadshot. This is a cool little factoid for those who want to throw themselves deeper into the game. However, the real secret comes from the second you enter that street with Jack Ryder. Look up to the rooftops to your right and you will be able to see Azrael looking down at the scene from above. This is a major development, as it suggests that Azrael knows that Bruce Wayne is the Batman.


Now, this treat is not technically an Easter egg. Some say that it is nothing more than a glitch in the game’s graphic. But it cannot be denied that it does open up some questions. When Dr. Strange initiates Protocol 10, Batman can find some dead guards that are dressed in a costume we have not yet seen. It looks suspiciously like the Scarecrow’s outfit, suggesting that the Scarecrow is alive and plotting this next scheme. Don’t believe me? Well, keep reading…


Oh my god! He has a magic lamp! We're doomed!

Oh my god! He has a magic lamp! We’re doomed!

If you head down to Falcone’s boats near to the Steel Mill, you should be able to open your lock-breaking device. This is strange, as there are no doors to open. Figure it out anyway and the boat beneath you opens up. When inside, you will jump to first-person mode and be treated to a spooky sequence, where a thug is subjected to Fear Gas. If you turn to the right, there is an invoice for a Mr. Jonathon Crane, who we know is the Scarecrow. It looks like the Scarecrow has been very busy in the gap between the two games. But oh wait… that is not all.


Taking out the Cryptographic Sequencer again, set the coordinates to 200, 500. A mysterious voice will read out the following numbers: 3-20-26-18-26-16-24-1-11-4-24-9-3-8-5-2-12-18-6-16-7-11-3-10-17-5-13-4-21-8. Decoding this message requires a bit of leg-work on your part. First, set each number to a letter in the alphabet but going backwards so that we end up with a key that goes like this: Z=1, Y=2, X=3 and so on. Now all we need to do is find a keyword to use and after a bit of guesswork, we have figured out that this mysterious keyword is: Scarecrow.

Translated, the mysterious message reads: “FEAR WILL TEAR GOTHAM CITY TO SHREDS”. Seeing as the keyword is Scarecrow and the use of the word fear is very much in his M.O, it is logical to assume that Scarecrow is behind this creepy message. It looks like there might be a fourth major villain in the Arkham Origins game.

3 thoughts on “7 Hidden Easter Eggs in Arkham City

  1. This game was great for easter eggs, and really added to the mythology that Rocksteady was creating. Other favourites for me included Azrael on the stained glass windows in the church. However the best was a brilliant bit of foreshadowing; if you stand and wait in the church tower after Joker counts down the bomb timer, it won’t go off. Instead, he teases you about how the game will end, which hints that maybe he has planned the entire course of events, including (spoiler) his demise…

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